Making A Huge Broadcast Shoot Happen: Part 4

Making A Huge Broadcast Shoot Happen: Part 4

Last week, we left off on the topic of staying in sync. While this generally refers to audio keeping sync with what’s happening on screen, we’re talking about timecode sync here. “Timely” and “economic” wouldn’t be one way to...
Making A Huge Broadcast Shoot Happen: Part 3

Making A Huge Broadcast Shoot Happen: Part 3

With so much happening inside and outside the flight simulator, the rest of the crew and the host of the show had to keep an eye on everything that’s happening. Without crowding the inside of the simulator while it’s, well, simulating, our crew had to...
Making A Huge Broadcast Shoot Happen: Part 2

Making A Huge Broadcast Shoot Happen: Part 2

Following up on our previous post in this series, we were recording footage from 4 different Toshiba Ice Cube cameras, as well as 2 additional Canon C300s outside of the aircraft simulator. The Ice Cubes record to their own individual decks, and the C300s recorded to...
Making A Huge Broadcast Shoot Happen: Part 1

Making A Huge Broadcast Shoot Happen: Part 1

The Atlantic crew worked on a television show that recently started broadcasting on National Geographic. It was one of the most technically complicated shoots we worked on just last year alone. And since all of us at Atlantic are all secretly (or perhaps...
Atlantic Highlights “Games of Thrones” Creator

Atlantic Highlights “Games of Thrones” Creator

George R.R. Martin is an interesting fellow. Not only in appearance, but also through his writing, his persona, and his anecdotes. We recently got the chance to shoot an interview with the man, the myth, the legend himself for a “Games of Thrones”...
Snow? What Snow?

Snow? What Snow?

Despite some major hype from our brethren in the media, we are happy to announce that the dreaded Snowpocalypse 2015 didn’t slow down any of our productions or anyone on our team this week. And now, a day later, we’re treated to some scenic, snow-laden New...
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